![Whenever I plug in a roughness map into my roughness shader for Arnold, it automatically bumps up the roughness to maximum. The material in question is a metallic one so I don't Whenever I plug in a roughness map into my roughness shader for Arnold, it automatically bumps up the roughness to maximum. The material in question is a metallic one so I don't](https://preview.redd.it/ni4fcd2j73x11.jpg?width=640&crop=smart&auto=webp&s=f4b971ffe14da53896296e8d4aa60486890dbe7c)
Whenever I plug in a roughness map into my roughness shader for Arnold, it automatically bumps up the roughness to maximum. The material in question is a metallic one so I don't
![i m beginner and where do i assign these maps?(albedo-ao-height-normal- roughness-gloss-...) : r/3dsmax i m beginner and where do i assign these maps?(albedo-ao-height-normal- roughness-gloss-...) : r/3dsmax](https://preview.redd.it/50yszsq5vmq11.jpg?auto=webp&s=8d65db36589c721d0f4e1c44b8e708f164eb0633)
i m beginner and where do i assign these maps?(albedo-ao-height-normal- roughness-gloss-...) : r/3dsmax
Need Help | 3Ds Max 2017 | Normal Map issues with Physical Materials | Vray| - Autodesk Community - 3ds Max
Solved: How to combine maps - bump and normal map, 2 displacement maps? - Autodesk Community - 3ds Max
![Exporting from 3ds max (normal map not working) - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js Exporting from 3ds max (normal map not working) - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js](https://aws1.discourse-cdn.com/business7/uploads/babylonjs/original/2X/4/4963c7f36b6d31659ad7faab06e9b85782573a8a.png)